Screaming Into The Abyss

Uncharted 3: Consumer's Deception
By Ben Zvan
On December 07, 2011 at 08:48
Games

Uncharted 3So...I finally finished Uncharted 3: Drake's Deception last night. Overall, I'd have to say it's a worthwhile game, but it has some severe issues.

Story: B+
The storyline of Uncharted 3 follows a wandering path across the globe to discover secrets of imense wealth and power hidden a long, long time ago. This is a familiar story for anyone who has played Tomb Raider or the other Uncharted games. It works, it's fun, and it doesn't have to be too closely interwoven with the gameplay, so it's easy to implement. In this case, it tied in well enough with the puzzles that you could almost believe the storyline and gameplay were developed with some collaboration.

Nearly every chapter had me wondering what crazy plot point would come out next and I mostly cared about the characters and what happened to them. Unfortunately, the plot is often driven by stupidity. It's not as bad as Tomb Raider's Angel of Darkness episode which could have been entirely avoided in the first minutes of the game, but I couldn't help thinking a few times during the game that 'that was a dumb thing to do.'

Art: A+
Creatively, this is a beautiful game. The color palates are well-conceived and appropriate, often bold. The environments are immersive and give a real sense of being there. The architecture is as detailed as any I've seen in a game this year, interrupted only by bright yellow 'hang or climb on this' objects. The character modeling is impeccable and just in the right spot to avoid too much of the Uncanny Valley.

There's one environment (you'll know it when you see it...lots of water) that just blew me away when it was revealed. I've seen other game levels with similar concepts, but this one was just amazing. I felt like I should be able to find it on Google Earth.

Gameplay: C-
The actual game is where this title falls on it's face. The climbing puzzles are great. The environmental puzzles are great. The ability to shoot a gun while hanging from the side of a building is quite handy. The fight animations are nearly on par with Batman: Arkham City in their creativity and satisfying takedowns. The problem comes with the controls.

Drake has a clumsy walk, as he pretty much always has, which surprises me for a motion-captured animation. Was their actor hit by a truck before they did that one? His tendency to touch walls and pillars as he passes them is endearing at first but then made me think he was drunk, and by the end of the game I thought he was Adrian Monk's long lost twin. I can't count the number of times I died because I dive-rolled off a ledge instead of hanging from it (same button). Or dive-rolled past a wall instead of taking cover behind it (same button). Or hung off a ledge instead of taking cover behind a wall (get the picture yet?)

You like those fight animations? Like smashing your opponent into a wall and taking his gun? Get ready for timed button mashing with little blinking triangle, circle, and square icons on the screen. I hated this mechanism when it was introduced and I hate it still today. Sometimes it's done well, but it's still annoying no matter how well it's done.

And on top of all that, there was the overarching problem that once I broke my cover, I was stuck in an epic gunfight with no way to go back and try being stealthy again. The stealth kills were great, but I almost never got to use them because I'd slip up at some point and hundreds of gun-wielding thugs would run into the room. Not to mention that for a thief and explorer, Nathan Drake has an epic body count.

Verdict: Buy it, but don't rush. Used is soon enough.

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